3D Generalist
Gorgons Golf Club
This Game was made in 16 weeks with 60 people and I went from a junior 3D artist to a Senior 3D artist throughout the project
This was a game made for a minor in my education in 3th year of CMGT. It is a game where you are trapped in a golf ball by an evil magician and need to fight bosses in turn based battles to complete the game. We made the game with a group of 60 people.
I started as a junior artist, but later in the project I became a senior artist, because they wanted me to help my peer with substance painter, baking and sculpting. I made 3D models for the project by sculpting models in blender and baking the high poly models on the low poly models using Blender and Substance Painter. I also textured the models using materials I created and also update existing materials from substance painter by creating smart materials. Before I started the project I did not know how to sculpt and started immediately researching this creation method at the start of the project. Half way through the project I became skilled enough in sculpting and baking to help my peers learn how to use it too, so I became a senior artist. I also already knew how to use Substance painter and how to use masks in that software, but my peers did have troubles with it. So I gave a small presentation at one of our weekly stand ups with the art department when this topic came up and I had to give a presentation on the spot to teach my pears how to use this feature. This was an example of me helping, but I also created mood-boards, models, designing and implementing into the game. We used SCRUM for the planning and creation process.
Models

















